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/ Champak 125 / Vol 125 (Damaged).iso / games / super_ju.swf / scripts / DefineSprite_93_interface / frame_10 / DoAction.as
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Text File  |  2008-11-13  |  3.6 KB  |  138 lines

  1. var ┬º\x01┬º = 578;
  2. while(true)
  3. {
  4.    if(eval("\x01") == 578)
  5.    {
  6.       set("\x01",eval("\x01") + 202);
  7.       ┬º┬ºpush(true);
  8.    }
  9.    else if(eval("\x01") == 430)
  10.    {
  11.       set("\x01",eval("\x01") + 466);
  12.       if(┬º┬ºpop())
  13.       {
  14.          set("\x01",eval("\x01") - 592);
  15.       }
  16.    }
  17.    else
  18.    {
  19.       if(eval("\x01") == 828)
  20.       {
  21.          set("\x01",eval("\x01") - 540);
  22.          break;
  23.       }
  24.       if(eval("\x01") == 780)
  25.       {
  26.          set("\x01",eval("\x01") + 48);
  27.          if(┬º┬ºpop())
  28.          {
  29.             set("\x01",eval("\x01") - 540);
  30.          }
  31.       }
  32.       else if(eval("\x01") == 184)
  33.       {
  34.          set("\x01",eval("\x01") + 110);
  35.       }
  36.       else if(eval("\x01") == 67)
  37.       {
  38.          set("\x01",eval("\x01") + 298);
  39.       }
  40.       else if(eval("\x01") == 288)
  41.       {
  42.          set("\x01",eval("\x01") + 6);
  43.       }
  44.       else if(eval("\x01") == 998)
  45.       {
  46.          set("\x01",eval("\x01") - 282);
  47.       }
  48.       else if(eval("\x01") == 910)
  49.       {
  50.          set("\x01",eval("\x01") - 194);
  51.       }
  52.       else
  53.       {
  54.          if(eval("\x01") == 720)
  55.          {
  56.             set("\x01",eval("\x01") + 278);
  57.             ┬º┬ºpush(ord(length(┬º┬ºpop())));
  58.             break;
  59.          }
  60.          if(eval("\x01") == 365)
  61.          {
  62.             set("\x01",eval("\x01") + 453);
  63.          }
  64.          else
  65.          {
  66.             if(eval("\x01") == 818)
  67.             {
  68.                set("\x01",eval("\x01") + 145);
  69.                _root.SFX.gotoAndPlay("BeginRound");
  70.                var roundText = "Round " + _root.level;
  71.                var tokenText = "The first player to collect<br>" + _root.tokensNeeded + " tokens wins the round!";
  72.                var i = 1;
  73.                while(i <= 4)
  74.                {
  75.                   if(!_root.oneOnOne)
  76.                   {
  77.                      if(_root.numOfOpponents >= i)
  78.                      {
  79.                         this["Opponent" + i + "Label"]._visible = true;
  80.                      }
  81.                      else
  82.                      {
  83.                         this["Opponent" + i + "Label"]._visible = false;
  84.                      }
  85.                   }
  86.                   else if(_root.numOfOpponents == i)
  87.                   {
  88.                      this["Opponent" + i + "Label"]._visible = true;
  89.                   }
  90.                   else
  91.                   {
  92.                      this["Opponent" + i + "Label"]._visible = false;
  93.                   }
  94.                   i++;
  95.                }
  96.                stop();
  97.                break;
  98.             }
  99.             if(eval("\x01") == 294)
  100.             {
  101.                set("\x01",eval("\x01") + 212);
  102.                ┬º┬ºpush(true);
  103.             }
  104.             else if(eval("\x01") == 304)
  105.             {
  106.                set("\x01",eval("\x01") + 61);
  107.             }
  108.             else if(eval("\x01") == 506)
  109.             {
  110.                set("\x01",eval("\x01") + 214);
  111.                if(┬º┬ºpop())
  112.                {
  113.                   set("\x01",eval("\x01") + 278);
  114.                }
  115.             }
  116.             else
  117.             {
  118.                if(eval("\x01") != 716)
  119.                {
  120.                   if(eval("\x01") == 896)
  121.                   {
  122.                      set("\x01",eval("\x01") - 592);
  123.                      break;
  124.                   }
  125.                   if(eval("\x01") == 963)
  126.                   {
  127.                      set("\x01",eval("\x01") - 963);
  128.                   }
  129.                   break;
  130.                }
  131.                set("\x01",eval("\x01") - 286);
  132.                ┬º┬ºpush(true);
  133.             }
  134.          }
  135.       }
  136.    }
  137. }
  138.